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#3) As we have the market flooded with Android devices, the code must be written in such a way in which the performance remains steady. So, it is quite probable that your app may behave slowly on lower-end devices.
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What’s even more compelling than the sponsor’s money is their marketing horsepower. They most likely have a website with good traffic, email newsletters, and social media. If they sponsor your app, chances are they’ll be happy to promote it for you. That’s great value.
2. How They Make Money: “From a consumer’s standpoint, it’s important to understand what the monetization model is for the company that makes these apps,” added Kowsik Guruswamy, chief technology officer at Menlo Security. “That alone can be very revealing in how the companies plan to use their data.” For example, an app might make money through sponsorships with the brands it partners with or it might offer customers paid upgrades. However, it’s also likely it makes money selling your data to advertisers or other third parties, which is why it’s important to note what kind of data it tracks and how it uses it.
Yes you can earn a good amount from mobile reward app, as far I know you can buy source code of Rewards App from marketplaces like https://appngamereskin.com/ and then change the graphics to get a fresh app or game and upload it on app store and playstore to get monetized.
I find that I can earn anywhere between $10 – $20 per month with Adme, averaging roughly $.02 cents per swipe. Payments are made directly to your PayPal account, and you need a minimum of $10 to cash out.
Shopkick works with retailers including Target, Old Navy, and Macy’s to install beacons in their stores. When you walk into the store and open the app, your phone communicates with the beacon and gives you points. Some stores also have promotions that ask you to scan a particular item with the app’s barcode scanner to get points.
You can also decide among physical devices or emulators. Predominantly in the opening stages of development, device emulators are extremely because they assist rapid and efficient testing, especially in an agile development environment.
We have definitely increased our test coverage through the cross-browser capabilities in Sauce Labs. Testing on all possible operating systems and browsers gives us another way of ensuring the quality of our software.
There are quite a few paid survey apps … but a lot are just scams. Even once-great networks like iPoll and MySurvey are releasing apps with consistent technical errors. But while Toluna’s app isn’t perfect, it gets the job done and the survey takers still get paid.
In-app purchases allow users to unlock features or purchase more of something, maybe coins in a game like Tap Zoo or gold in a game like Infinity Blade. In fact, 6 of the top 10 grossing apps in 2011 were free – they were able to use in-app purchases so well that they drove millions of dollars in sales, even though the app was free.
There’s also a huge variance in abilities when it comes to building apps. Consider the top chefs in the world compared to home cooks or an internationally renown pianist relative to the local piano teacher. Both groups have skills. One group has simply further honed and refined their craft. Both groups can probably learn a dish or a new piece respectively. One group will learn it faster but then also take more time to refine it into a masterpiece.
The more your development and test personnel can put themselves in the shoes of the end user, the better your test scripts for mobile app checkout will be because they will include tests for usability as well as for technical correctness.
Finally, an interesting comparison towards the bottom end of the revenue model scale is paid downloads (18%) versus free apps with in-app purchases (19%). There is very little difference between the two revenue models at this level of revenue. This is a very strong contrast with the total amount of revenue earned through each of those models. This probably reflects the fact that getting a freemium model with in-app purchases to work is difficult – there’s a very big risk of just giving a free app to a massive majority of users and getting no more paying users than for an equivalent paid app.

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